Eternal Guard: Alchemist's Dawn
Eternal Guard: Alchemist's Dawn is a mashup of "survivors-like," "tower defense," and "clicker" games, where the player as ruthlessly spamming his mouse to keep the shadow god’s hordes from destroying the magic core of the world and completely plunging the world into darkness.
The game was developed for the Pirate Software 2024 game jam, and its the first game I've ever finished!
The player plays as an Alchemist demigod that needs to protect the last magic core remaining in the world, once it falls the world will plunge into eternal magicless darkness.
The core will be charged by endless hordes of hostile creatures in poor visibility conditions, the player will have to spam the mouse to kill the creatures and choose elemental upgrades wisely, to survive as long as he can, when elemental forces collide, they will transform to a new ability that will devastate the enemy lines.
The entire game is controlled by the mouse and the player's reaction and click spamming will be tested, and he will sweat on his mouse!
This games resolution is 1920x1080, please press the full screen button in the bottom right of the screen.
GDD Link:
https://docs.google.com/document/d/18caZohFFnEpX-2_JfO9YTy4xUQjQNXWdgMolYdD6nXM/edit?usp=sharing
Status | In development |
Platforms | HTML5 |
Author | ZoomingCatStudios |
Genre | Action |
Made with | Godot |
Tags | alchemy, Clicker, Endless, Roguelite, Survivor-like, Tower Defense, Zombies |
Average session | A few minutes |
Inputs | Mouse |
Accessibility | One button |
Comments
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An interesting take on the defense genre that hurt my hand.
I gotta ask, why constantly clicking to attack? Surely this must have hurt the hell out of your finger/hand in testing? Why not let me hold it down or something.
Also I constantly kept accidentally picking random upgrades because I was clicking constantly, half the time I didn't even see what I was picking.
Also the HP bars on the enemies feels totally useless because you can't see them at all haha.
I really like the upgrade system (when I could choose them) and the combinations started to get really cool. I just wish it wasn't so random? It feels like I only have control over whatever I click on and get instantly overrun with the first minute. On my best run I managed to survive 3 minutes and I feel like it was just pure RNG and dumb luck than anything I was doing.
I would have liked to put more time into this game but my hand was genuinely just too sore and it seems to rely on luck more than anything else. The concept is really cool though and I would revisit it if there were other updates to improve the quality of life and balance.
Reminds me of old flash games I would play with constant waves of stick men to crush beneath my feet.
The upgrade menu comes up rather quickly and I hit an option unintentionally at least twice.
Great job finishing your first game. I hope you keep making stuff and progressing!
Oh man, this is rad, I love the simple visuals! The sound and music are great! I also love how simple the gameplay is, well done! I don't know what you have planned in the future for this, but I'd like to see it!
Really polished game! Feels very satisfying to play. Only issue I have is one others have pointed out about it being easy to accidentally spam click new abilities.
Very cool! I am suprised you managed to make a roguelike within the time frame! The gameplay felt very smooth and nice! I also like Tower Defense games so very good implementation
Very fun!
Thanks 🙏 🙏
Simple enough concept that has been done a number of times before, but it is done well. As mentioned, it is very hard to actually select an upgrade as opposed to randomly clicking one while you're attacking. Other than that, the gameplay is smooth, so kudos!
Only suggestion I'd have for ye is that I only really saw 3 kinds of upgrades; guardians, random bolt and bomb? Could be interesting to consider the different elements behaving very differently; like rock and/or water be used to manipulate the map, whereas fire and wind are more directly offensive, like how the upgrades are at the moment.
I know the genre is quite common, I planned adding more interesting upgrades, especially more abilities to the player cursor that will create interesting interactions with the tower abilities, but the alchemy system took too much time, had to make compromises xD
anyway thanks for playing and the feedback <3
Very fun :) Cool concept that has a lot of room to grow, but this game-jam execution is very well done. A joy to play.
Keep up the good work!
Only feedback is I kept accidentally clicking an upgrade while spamming.
Thanks for playing and for the feedback,really appreciate it!
yeah I know what you mean and i'll definitely fix that, and i'll be sure to keep developing this to a full well polished game 😁
I might actually get addicted if I'm not already sleepy
Feedback: When I'm spam clicking to kill enemies, I accidentally instantly select an upgrade before stopping to read them
Thank you so much for trying the game, I'll definitely handle this in a future version!
we all need some sleep to charge for the next game jam :)))